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00051 #ifndef FL_gl_H
00052 # define FL_gl_H
00053
00054 # include "Enumerations.H"
00055 # ifdef WIN32
00056 # include <windows.h>
00057 # endif
00058 # ifndef APIENTRY
00059 # if defined(__CYGWIN__)
00060 # define APIENTRY __attribute__ ((__stdcall__))
00061 # else
00062 # define APIENTRY
00063 # endif
00064 # endif
00065
00066 # ifdef __APPLE__
00067 # include <OpenGL/gl.h>
00068 # else
00069 # include <GL/gl.h>
00070 # endif
00071
00072 FL_EXPORT void gl_start();
00073 FL_EXPORT void gl_finish();
00074
00075 FL_EXPORT void gl_color(Fl_Color i);
00077 inline void gl_color(int c) {gl_color((Fl_Color)c);}
00078
00079 FL_EXPORT void gl_rect(int x,int y,int w,int h);
00084 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
00085
00086 FL_EXPORT void gl_font(int fontid, int size);
00087 FL_EXPORT int gl_height();
00088 FL_EXPORT int gl_descent();
00089 FL_EXPORT double gl_width(const char *);
00090 FL_EXPORT double gl_width(const char *, int n);
00091 FL_EXPORT double gl_width(uchar);
00092
00093 FL_EXPORT void gl_draw(const char*);
00094 FL_EXPORT void gl_draw(const char*, int n);
00095 FL_EXPORT void gl_draw(const char*, int x, int y);
00096 FL_EXPORT void gl_draw(const char*, float x, float y);
00097 FL_EXPORT void gl_draw(const char*, int n, int x, int y);
00098 FL_EXPORT void gl_draw(const char*, int n, float x, float y);
00099 FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
00100 FL_EXPORT void gl_measure(const char*, int& x, int& y);
00101 #ifdef __APPLE__
00102 extern FL_EXPORT void gl_texture_pile_height(int max);
00103 extern FL_EXPORT int gl_texture_pile_height();
00104 #endif
00105
00106 FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
00107
00108 #endif // !FL_gl_H
00109
00110
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