The object of this game is to move one of your pieces to the opposite corner. The set of cells where a player's pieces start the game is that player's home zone; these cells are indicated with a tinted background. Pieces in their home zone move and capture one square horizontally or vertically. Pieces outside their home zone may additionally move and capture one square diagonally. A player wins by moving one of her pieces to the corner cell in his opponent's home zone, or by capturing all her opponent's pieces.
Zonesh was also created by Dan Troyka, who also created Breakthrough.

Player 1 (red) can capture the highlighted blue piece and reach the corner on the next turn; the blue pieces can't capture diagonally because they are in their home zone.