SDL::Tutorial - introduction to Perl SDL


NAME

SDL::Tutorial - introduction to Perl SDL

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SYNOPSIS

        # to read this tutorial
        $ perldoc SDL::Tutorial
        # to create a bare-bones SDL app based on this tutorial
        $ perl -MSDL::Tutorial -e 1

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SDL BASICS

SDL, the Simple DirectMedia Layer, is a cross-platform multimedia library. These are the Perl 5 bindings. You can find out more about SDL at http://www.libsdl.org/.

Creating an SDL application with Perl is easy. You have to know a few basics, though. Here's how to get up and running as quickly as possible.

Surfaces

All graphics in SDL live on a surface. You'll need at least one. That's what the SDL::App manpage provides.

Of course, before you can get a surface, you need to initialize your video mode. SDL gives you several options, including whether to run in a window or take over the full screen, the size of the window, the bit depth of your colors, and whether to use hardware acceleration. For now, we'll build something really simple.

Initialization

SDL::App makes it easy to initialize video and create a surface. Here's how to ask for a windowed surface with 640x480x16 resolution:

        use SDL::App;
        my $app = SDL::App->new(
                -width  => 640,
                -height => 480,
                -depth  => 16,
        );

You can get more creative, especially if you use the -title and -icon attributes in a windowed application. Here's how to set the window title of the application to My SDL Program:

        use SDL::App;
        my $app = SDL::App->new(
                -height => 640,
                -width  => 480,
                -depth  => 16,
                -title  => 'My SDL Program',
        );

Setting an icon is a little more involved -- you have to load an image onto a surface. That's a bit more complicated, but see the -name parameter to SDL::Surface-new()> if you want to skip ahead.

Working With The App

Since $app from the code above is just an SDL surface with some extra sugar, it behaves much like the SDL::Surface manpage. In particular, the all-important blit and update methods work. You'll need to create the SDL::Rect manpage objects representing sources of graphics to draw onto the $app's surface, blit them there, then update the $app.

Note: "blitting" is copying a chunk of memory from one place to another.

That, however, is another tutorial.

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SEE ALSO

the SDL::Tutorial::Drawing manpage

basic drawing with rectangles

the SDL::Tutorial::Animation manpage

basic rectangle animation

the SDL::Tutorial::Images manpage

image loading and animation

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AUTHOR

chromatic, <chromatic@wgz.org>.

Written for and maintained by the Perl SDL project, http://sdl.perl.org/.

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COPYRIGHT

Copyright (c) 2003 - 2004, chromatic. All rights reserved. This module is distributed under the same terms as Perl itself, in the hope that it is useful but certainly under no guarantee.

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 SDL::Tutorial - introduction to Perl SDL