SDL::Rect - raw object for storing rectangular coordinates |
SDL::Rect - raw object for storing rectangular coordinates
my $rect = SDL::Rect->new( -height => 4, -width => 40 ); $rect->x(12); # same as $rect->left(12) $rect->y(9); # same as $rect->top(9)
SDL::Rect::new
creates a SDL_Rect structure which is
used for specifying regions of pixels for filling, blitting, and updating.
These objects make it easy to cut and backfill.
By default, x, y, height and width are all set to 0.
The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:
sets and fetches the x (lefmost) position of the rectangle.
sets and fetches the y (topmost) position.
sets and fetches the width of the rectangle (in pixels).
sets and fetches the height of the rectangle (in pixels).
David J. Goehrig
perl(1)
SDL::Surface(3)
SDL::Rect - raw object for storing rectangular coordinates |