Below is a brand-new UltraEdit word file for (HTML-)TADS 2.5.1. Since UltraEdit 
doesn't yet support multi-line string coloring, I have hacked around that by 
defining strings as the default block comment and using the alt block comments
for /* and */.
However, this means any string enclosed by " must be preceded with a space, i.e.

	say( "Hello, world\n\n
	 You have died");        will work, but
	 
	say("Hello World");      will not.

To use this syntax coloring mode, cut-and-paste all below the "dotted line" and
drop it into your WORDFILE.TXT. Depending on how few/many languages you have
defined, you might have to change the "/L8" to an unused number.

Also note the definition (starting with "/L8") must be *all* *on* *one* *line* 
up to and including "File Extensions = T" or it won't work.

Starting with UltraEdit 7.0, it is possible to use bold/italic text for 
highlighting. For reference, I use the following settings in UltraEdit itself,
all on white:

Normal Text			RGB 000/000/000
Comments			RGB 128/128/128, italic (that's comments and ""-Strings)
Strings				RGB 128/128/128, italic (that's ''-Strings)
Numbers				RGB 255/000/000
Keywords			RGB 000/000/255
Functions			RGB 255/000/000
Operators			RGB 255/128/000
Classes				RGB 000/128/000
Properties			RGB 128/064/064
Verbs/Preps			RGB 128/064/064
Objects				RGB 128/128/000
Status Codes		RGB 128/000/255
Alt Block Comments  RGB 128/128/128, italic (that's the real block comments)

If you find any useful library routines, constants or anything else I've missed,
or if you have any comments at all, contact me!

Version 1.20000113			Gunther Schmidl			<gschmidl@gmx.at>

---cut here---cut here---cut here---cut here---cut here---cut here---cut here---

/L8"TADS" Line Comment Num = 2// Block Comment On =  " Block Comment Off = " Block Comment On Alt = /* Block Comment Off Alt = */ String Chars = ' Escape Char = \ File Extensions = T
/Delimiters = ~!%^&*()-+=|\/{}[]:;"'<> ,	.?
/C1"Keywords"
#define #pragma #include #ifdef #ifndef #else #endif
actor abort argcount askdo askio
break
case class compoundWord continue
default delete do
else exit external
for formatstring function 
goto
if inherited io
local
modify  
new
pass
replace return
say switch       
while
/C2"Functions"
** say parse
addbulk addweight addword askfile
caps car cdr clearscreen commandAfterRead commandPrompt cvtnum cvtstr  
datatype debugTrace defined delword
endCommand execCommand exitobj
fclose find firstobj firstsc fopen fread fseek fseekeof ftell fwrite
getarg getwords getfuse gettime
incturn incscore init initSearch initRestart initRestore input inputdialog 
inputevent inputkey intersect isclass itemcnt
length listcont listcontcont listfixedcontcont logging lower
morePrompt
nextobj nocaps notify
objwords outcapture outhide
pardon postAction preCommand preinit preparse preparseCmd proptype
quit
rand randomize reGetGroup remdaemon remfuse reSearch resourceExists restart 
restore rundaemons runfuses save say setdaemon setfuse setit setscore setversion
scoreStatus skipturn substr switchPlayer systemInfo
timeDelay turncount
undo unnotify upper
verbinfo
yorn
/C3"Operators"
!
~
.     
:
;
,
- 
=
>
<
&
|
(
)
[
]
{
}
+
*
// /
and
disambigDobjFirst 
nil not
or    
self startroom
true
/C4"Classes"
Actor
basicMe basicNumObj basicStrObj beditem behindHider buttonitem
chairitem clothingItem container
darkroom darkVerb decoration deepverb dialItem distantItem doorway
fixeditem floatingItem follower fooditem
hiddenItem hider
item 
keyItem keyedLockable
lightsource lockable lockableDoorway
movableActor
nestedroom numberedObject
object obstacle openable 
Prep
qcontainer qsurface
readable room 
searchHider seethruItem surface switchItem sysverb
theFloor thing transparentItem travelVerb
underHider
vehicle
/C5"Properties"
** do io is preferred valid
action actorAction adesc adjective anyvalue article
cantReach compoundWord construct contents
destruct disambigDobj disambigIobj doAction dobjCheck dobjGen doDefault down
east 
height
in ioAction iobjCheck iobjGen ioDefault isEquivalent isHim isHer isVisible
ldesc location locatioOK
multisdesc
name ne newNumbered newNumberedPlural nilPrep north nw noun
out
parseUnknownDobj parseUnknownIobj plural pluraldesc preferredActor prefixdesc
prepdefault preposition
rejectMultiDobj roomAction roomCheck
sdesc se south specialWords statusLine sw  
thedesc
up  
value verb verbAction
west width
/C6"Verbs/Preps"
** check move set verDo verIo
aboutPrep askVerb atPrep aroundPrep attachVerb attackVerb
betweenPrep behindPrep boardVerb breakVerb
centerVerb cleanVerb climbVerb closeVerb
dVerb debugVerb detachVerb digVerb dirPrep drinkVerb dropVerb
eVerb eatVerb
fastenVerb flipVerb followVerb fromPrep
getOutVerb giveVerb goThroughVerb
helloVerb
iVerb inPrep inVerb inspectVerb itallVerb iwideVerb
jumpVerb
knockVerb
lieVerb lockVerb lookVerb lookBehindVerb lookInVerb lookThruVerb lookUnderVerb
moveVerb
nVerb neVerb nwVerb
ofPrep offPrep onPrep openVerb outPrep outVerb overPrep
plugVerb pokeVerb pullVerb pushVerb putVerb
quitVerb
readVerb removeVerb restartVerb restoreVerb
sVerb saveVerb sayVerb scoreVerb screwVerb scriptVerb seVerb searchVerb showVerb
sitVerb sleepVerb standVerb standOnVerb swVerb switchVerb
tellVerb terseVerb throwVerb touchVerb turnVerb turnOnVerb turnOffVerb thruPrep
toPrep typeVerb
uVerb underPrep undoVerb unfastenVerb unlockVerb unplugVerb unscrewVerb 
unscriptVerb
verboseVerb versionVerb
wVerb waitVerb wearVerb withPrep
yellVerb
/C7"Objects"
AgainVerb
Me
numObj
strObj
takeVerb
/C8"Status Codes"
** ASKFILE_ DEFINED_ DISAMBIG_ EC_ FILE_TYPE_ GETTIME_ INDLG_ INPUT_ LCG_ PNP_ PO_ PRO_ PRS_ PRSERR_ PRSFLG_ PRSTYP_ RESTORE_ __