Subject: [tsvwg] RV: New Version Notification for draft-suznjevic-tsvwg-delay-limits-00.txt

From: "Jose Saldana" <[email-masked]>
Date: Mon, 13 Jun 2016 12:43:19 +0200

Hi all,

We have just submitted this draft about Delay Limits for Real-Time Services. See https://datatracker.ietf.org/doc/draft-suznjevic-tsvwg-delay-limits/ 

It surveys a set of recommendations about the maximum latency tolerated by the users of delay-constrained services.  Some recommendations already exist for VoIP, but emerging services as e.g. online gaming, have different requirements.  Different papers in the literature reporting these constraints are surveyed, and a summary of the latency limits for each service is finally provided.

It replaces draft-suznjevic-dispatch-delay-limits and draft-suznjevic-tsvwg-mtd-tcmtf

Best regards,

Jose and Mirko

> -----Mensaje original-----
> De: [email-masked] [mailto:[email-masked]]
> Enviado el: lunes, 13 de junio de 2016 9:22
> Para: Mirko Suznjevic <[email-masked]>; Jose Saldana
> <[email-masked]>
> Asunto: New Version Notification for draft-suznjevic-tsvwg-delay-limits-00.txt
> 
> 
> A new version of I-D, draft-suznjevic-tsvwg-delay-limits-00.txt
> has been successfully submitted by Jose Saldana and posted to the IETF
> repository.
> 
> Name:		draft-suznjevic-tsvwg-delay-limits
> Revision:	00
> Title:		Delay Limits for Real-Time Services
> Document date:	2016-06-13
> Group:		Individual Submission
> Pages:		12
> URL:            https://www.ietf.org/internet-drafts/draft-suznjevic-tsvwg-delay-limits-
> 00.txt
> Status:         https://datatracker.ietf.org/doc/draft-suznjevic-tsvwg-delay-limits/
> Htmlized:       https://tools.ietf.org/html/draft-suznjevic-tsvwg-delay-limits-00
> 
> 
> Abstract:
>    Network delay is one of the main factors which can degrade the
>    Quality of Experience (QoE) of the users of network services.  This
>    document surveys a set of recommendations about the maximum latency
>    tolerated by the users of delay-constrained services.  Some
>    recommendations already exist for VoIP, but emerging services as e.g.
>    online gaming, have different requirements.  Different papers in the
>    literature reporting these constraints are surveyed, and a summary of
>    the latency limits for each service is finally provided.
> 
> 
> 
> 
> Please note that it may take a couple of minutes from the time of submission until
> the htmlized version and diff are available at tools.ietf.org.
> 
> The IETF Secretariat