\documentstyle[A4,12pt]{article}
\begin{document}
\title{Crossfire in vital numbers}
\author{}
\maketitle
\section*{Maxstats}

\begin{center}
\begin{tabular}{|c|l|l|l|l|l|l|}
\hline
Type&		Str&	Dex&	Con&	Wis&    Cha&	Int\\
\hline
\hline
Human&      	20&      20&	20& 	20&	20&	20\\
Ninja&	        22&	22&	20&	19&	19&	18\\
Warrior&	23&	19&	22&	20&	19&	17\\
Wizard&		18&	21&	18&	22&	20&	23\\
Elf	&	19&	24&	19&	17&	22&	21\\
Cleric&		21&	19&	20&	23&	21&	19\\
Barbarian&	24&	21&	23&	19&	18&	12\\
Priest&		20&	20&	19&	22&	22&	20\\
Mage	&	20&	21&	19&	21&	17&	22\\
Viking&		21&	21&	22&	19&	19&	18\\
Swachbuckler&   21&     23&     21&     18&     21&     16\\
\hline
\end{tabular} 
\end{center} 	

\section*{Weapons}

There are a lot of different weapons.
Each having its own weight and damage.
Try the different weapons and notice the difference in 
weapon speed and weapon damage.
The greater weapon speed and damage ,the better.
(Weapon speed is the number in brackets.)

\subsection*{Special weapons}
\begin{center}
\begin{tabular}{|c|l|r|l|l|l|l|c|l|l|}
\hline
Name&          Magic&Dam&	Immune&Protected&Attack&Slay\\
\hline
\hline
Holy Avenger&	+5&15&  Drain&Magic&WeaponMagic&\\
Excalibur&	+5&10&  Drain&Magic&WeaponMagic&\\
Stormbringer&	+4&9&	Drain&Magic&Magic+Drain&\\
Mournblade&	+4&9&	Drain&Magic&Magic+Drain&\\
Darkblade&	+4&10&  Drain&Poison&WeaponMagic&\\
Defender&	+3&8&	&Drain+Phys.&&\\
Firebrand&	+3&9&	&Cold&Fire&\\
Frostbrand&	+3&9&	&Fire&Frost&\\
Mj{\o}llnir&	+3&10&	&Elec.&Elec.&\\
Dragonslayer&	+3&11&	&Fire&&Dragon\\
Sting&       	+3&5&	&&&Troll\\
Bonecrusher&	+3&50&	&&&Skeleton\\
Skullcleaver&	+3&20&	&&&Skulls\\
Deathbringer&	+3&15&	&&&\\
Demonbane&	+3&11&  &Fire&&Demon\\
Gram&		+3&18&	&Ghosthit+Fear&Confuse&\\
\hline
\hline
Longbow&       	+3&8&   \multicolumn{4}{|c|}{Spellpoint Regeneration+1}\\
\hline
\end{tabular}	
\end{center} 


\section*{Armour}
 
Armour is a nice thing to wear ... 
The basic idea is that the less armourclass (ac) you have -- the more 
difficult you are to hit.
The armour value represents the reduction in physical damage in percent.
There are several types of armour in Crossfire.
The main types are :

\begin{itemize}
\item	Body armour
\item   Helmets
\item   Shields
\item   Magic Clothing
\end{itemize}
 
The different main types consist of these :
\subsection*{Body Armour}
\begin{center}
\begin{tabular}{|c|l|r|c|}
\hline
Type&           Ac& Armour& Magic\\
\hline
\hline
Robe&           -1&0&-\\
Leather Armour& -3&5&-\\
Scale Mail&	-3&20&-\\
Ringmail&       -4&25&-\\
Mithril Chain&	-4&25&-\\
Plate Mail&     -5&40&-\\
Dragon Mail&	-6&50&Fire Protected\\
Bracers (Ac)&	-1&0&(Magical Armour)\\
\hline
\end{tabular}
\end{center} 

\subsection*{Helmets}
\begin{center}
\begin{tabular}{|c|l|r|c|}
\hline
Type&		Ac&Armour&Magic\\
\hline
\hline
Horned Helmet& 	-1& 2&-\\
Helmet&		-1& 5&-\\
Full Helmet&	-1&10&-\\
Helmet of Brilliance&-2&5&Int+1,Sp.Reg.+1\\
Helmet of X-Rays&-2&5&X-Ray Vision\\
\hline
\end{tabular}
\end{center} 

\subsection*{Shields}
\begin{center}
\begin{tabular}{|c|l|r|c|}
\hline
Type&		Ac&Armour&Magic\\
\hline
\hline
Small Shield&   -1&0&-\\
Shield&		-1&5&-\\
High Shield&	-1&8&-\\
Eyeshield&	-3&3&Magic Protected\\
Dragon Shield&	-1&8&Fire Protected\\
Holy Shield&	-4&10&Prot. Ghosthit+Drain\\
Polished Shield&-3&5&Reflect Spells\\
\hline
\end{tabular}
\end{center} 

\subsection*{Magic Clothing}
\begin{center}
\begin{tabular}{|c|r|c|}
\hline
Type&Armour&Magic\\
\hline
\hline
Bracers&0&Dex+2\\
Girdle&0&Str+2\\
Girdle&0&Con+2\\
Girdle&0&Str+1,Con+1\\
Girdle&0&Damage+1\\
Gauntlets&3&Str+2\\
Gauntlets&3&Dex+2\\
Speedboots&3&Speed+5\\
Levitationboots&3&Flying\\
Elven boots&3&Stealth\\
\hline
\end{tabular}
\end{center} 

\subsection*{Enchanted armour}

Enchanted armour is armour that is better than the basic armourtypes.
They are identified by the +1 ,+2 ,+3 or +4 at the end of the armour name.
The enchantments affect the value, weight and effect of the armour.
The armours that have a magical effect already are never enchanted.


\section*{Magic}

Spells play an important part in this game.
Spells can be found in :

\begin{itemize}
\item books
\item scrolls
\item wands
\end{itemize}

Note that not all scroll-spells can be found in wands etc. 

\begin{center} 
\begin{tabular}{|l|r|r|l|r|r|} 
\hline
Name&Level&Sp.&Name&Level&Sp.\\ 
\hline 
\hline
\input spells.tex
\hline
\end{tabular} 
\end{center} 


\section*{Monsters}

The monsters are the bad-guys in Crossfire.
Actually the only way to achieve experience in this game is to bash 
monsters (or your fellow players).
The more hitpoints the monsters have, the longer it takes to kill the sucker.
Unfortunately, the monsters tend to strike back...
Thus the stronger the monsters are -- the more damage you take, and vice versa.

\subsection*{The monsters}

\input monput.tex

\end{document}
